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Let me know in the comments if it's okay for me to use these powers on your character! We can roleplay a reason otherwise, if not.

Beneficial
  • Lay On Hands: A healing spell that cures illness, detoxifies, mends wounds, and restores clarity and calm to the disturbed-- but, as anything holy, brings harm to the undead and demonic, up to 20 separate times a day.
  • Aura of Justice: Nymisha's mere presence has the power to inspire and channel the power of Tyr into the hands of her allies, enabling them to smite similarly to her should they stand at her side in battle, also up to 5 times a day per ally.
  • Shield Another: Nymisha can instantly invoke the magical ability to take a hit for an ally in part if they are within earshot, sharing a reduced effect but special effects still strike the ally, or in full if they're within arm's reach, directing all special effects as well as all damage directly to herself.
  • Bless Weapon: Nymisha can bless another's weapon for an hour 10 times a day, giving it a weaker holy aura than Raijodo, but with the same property of being able to strike the incorporeal and deliver cleansing burns to the undead and demons.
  • Bull's Strength: At a touch, Nymisha can grant superhuman strength to herself or her allies, 5 times a day.

Harmful
  • Holy Smite: Nymisha invokes the Judgment of Tyr down upon a foe, whether through herself and her weapons or a bolt from the heavens directly, to deliver bane to the wicked, 5 times a day.
  • Shocking Blade: Raijodo is enchanted, sizzling with magical electrical energy that discharges on blade contact with any being or metal material save Nymisha.
  • Cleave: The 4 foot long, imposing glowing blue Raijodo can strike multiple enemies at once in one swing.
  • Impale: Nymisha can impale a target with her blade, which will continuously discharge electrical (and holy, if applicable) energy until it is removed, after which it leaves a gaping, bleeding wound.
  • Sunder: Nymisha can strike with such force and ferocity that Raijodo can sunder lesser weapons and armor with its Mithril blade.
Utility
  • Zone of Truth: 2 hours a day, Nymisha imposes a magical truth aura within earshot. Those unassisted by magic cannot lie under this effect.
  • Detect/Dispel Magic: Nymisha can detect magic at will, and choose to break a single spell/enchantment of her choice 10 times a day.
grayguardian: ooh! (Default)
Player
Name: Bella
Preferred Pronoun: She/They
Contact: skype@sonofajeffers, plurk@syntheticearth

Character
Name: Nymisha Kalayan The Gray, Nym, Nyma, Misha
Canon: Dungeons & Dragons: Forgotten Realms
Pull-point: 1374, just around the timeline of Neverwinter Nights 2.

Power Opt-in post link: here

Content Opt-out post link: [none so far.]

Age: 34, appears her age.

Gender/Sex: Demigirl/Female

Appearance: A pleasant woman with a rounded face, Nymisha stands at 159cm (5'3"), with a pair of striking green-blue eyes set into a bright and charming face, with smooth dark brown hair. She carries a winning and wise smile often, delivered not only to those receiving the charity of her holy work, but to her enemies as well; a bastion of mercy in loose casual clothing that covers a fantastically strongly built body. Often, however, she is present in her full plate armor from head to toe, wearing her long hair in a ponytail.
Armor by NookieW
Played by: Aishwarya Rai.

History: Once a staunch paladin of Tyr in the city of Neverwinter, Nymisha was a devout and generous member of the Tyr Clergy, often on the streets with a calm smile on her face in her plate armor, dispensing the goodness and justice of Tyr-- usually. Nymisha's dissatisfaction with the treatment of the less fortunate of the city caused a deep-seated doubt to develop in her heart, wondering if her God really did approve of such slights at the powerless and corruption, until Tyr visited her in her dreams, a vision wherein he granted her the freedom to act as his agent, rather than one of the order of paladins, and to bring good back to the clergy. The inquisition caught wind of such thoughts, and, branded as a heretic, Nymisha was to be publicly executed.

However, perhaps on the blessing of her lord, Nymisha was visited by an unlikely ally-- a mercenary by the name of Ren Li, who assisted her in escaping imprisonment in Neverwinter, and from there she fled with him to Cormyr, to the city of Suzail. There, she met a group of adventurers at the Adventurer's Guild, with whom she embarked on a series of odd-jobs, ranging from cleanup operations to the combating of the corruption within this city as well. Among these adventurers was a cleric of Lathander named Melyanna, with whom Nymisha became fast friends. Along their adventures, Melyanna recommended Nymisha to the order of Shadowstrikers***, an elite force of paladins of Lathander and Tyr dedicated to the purging of evil magics, the undead, and demons in the realm by any means necessary, with whom she grew into something of a revered legend among the orders of Paladins in Cormyr, and in the greater realm of Faerun.

It was during her exploits as a member of the Shadowstrikers that she was once again visited by Tyr in her visions, earning the express favor of her lord in her dispense of beneficent justice as a sword of Tyr's judgement. Tyr granted her the title of The Gray Guard -- a paladin whose mission was not restricted by the strict laws by which paladins often operated. A darker, more direct and strong agent of justice whose morality in the views of others may be termed "Gray." Understanding the need sometimes for misinformative and forceful tactics. Though her generous heart was not compromised, her efforts to root out and excise evil from the ranks of men and outsider alike were redoubled.

It is in the midst of her adventure as The Gray Guard Nymisha that a spell was seemingly cast upon her to bring her to this plane. And she finds herself in a familiar situation of turmoil and corruption in this new world of Middle Earth.

Personality: Nymisha, in a word, is wise. Her experiences with people of all walks of life as a paladin under Tyr's guidance deepened and empowered her sense of justice and understanding of the keen balance of the world, especially when the world stands on the edge of a sword. Watchful but outgoing, charming and often talkative, Nymisha hardly bleeds the air of a warrior with often pacifistic views and a gentle, almost easygoing posture and aura about her. Her care for all things that live knows bounds only at the outer limits of morality, and she is by far slow to draw her blade-- loath to ever pull it out without the intent to kill.

However, this does not land her in a party of optimists by any means, knowing that there is indeed evil in the hearts of intelligent creatures, evil that is most of the time kept under control by the goodness in people. Her companions on her journey often thought of her as a Maternal figure, stern and confident and exacting against injustice, but tender and sweet for all other purposes. Her care for the well-being of the people around her marks her presence as deeply as the sight of her glowing, terribly curved blade in battle strikes fear into the hearts of the wicked.

Abilities:
Nymisha possesses divine magic that many Paladins of her realm command.
  • Lay On Hands: A healing spell that cures illness, detoxifies, mends wounds, and restores clarity and calm to the disturbed-- but, as anything holy, brings harm to the undead and demonic, up to 20 separate times a day.
  • Holy Smite: Nymisha invokes the Judgment of Tyr down upon a foe, weather through herself and her weapons or a bolt from the heavens directly, to deliver bane to the wicked, 5 times a day.
  • Immunity: Nymisha is immune to all disease, poison, and sickness; constitution provided to her by her holy blessings.
  • Divine Grace: Nymisha's blessing from Tyr enables her to shrug off any mind-affecting magic.
  • Aura of Justice: Nymisha's mere presence has the power to inspire and channel the power of Tyr into the hands of her allies, enabling them to smite similarly to her should they stand at her side in battle, also up to 5 times a day per ally.
  • Shield Another: Nymisha can instantly invoke the magical ability to take a hit for an ally in part if they are within earshot, sharing a reduced effect but special effects still strike the ally, or in full if they're within arm's reach, directing all special effects as well as all damage directly to herself.
  • Holy Weapon: Nymisha's wickedly curved Nodachi, Raijodo, glows bright with a holy blessing, with the power to harm both the physical and ethereal alike; and with a cleansing burn to the undead and demons of any form. It can also be used as a torch in darkness.
  • Bless Weapon: Nymisha can bless another's weapon for an hour 10 times a day, giving it a weaker holy aura than Raijodo, but with the same property of being able to strike the incorporeal and deliver cleansing burns to the undead and demons.
  • Bull's Strength: At a touch, Nymisha can grant superhuman strength to herself or her allies, 5 times a day.
  • Zone of Truth: 2 hours a day, Nymisha imposes a magical truth aura within earshot. Those unassisted by magic cannot lie under this effect.
  • Detect/Dispel Magic: Nymisha can detect magic at will, and choose to break a single spell/enchantment of her choice 10 times a day. 
Nymisha also commands enormous strength, skill, and constitution of her own right.
  • Bladesmanship with "Raijodo." She is revered for her strength and prowess with this long and solid curved blade of Mithril, which is light enough for her to wield in one hand in a pinch.
  • Shocking Blade: Raijodo is enchanted, sizzling with magical electrical energy that discharges on blade contact with any being or metal material save Nymisha.
  • Power Attack: With enormous strength, Nymisha can often sacrifice some precision for a more forceful swing with both her hands.
  • Cleave: The 4 foot long, imposing glowing blue Raijodo can strike multiple enemies at once in one swing.
  • Impale: Nymisha can impale a target with her blade, which will continuously discharge electrical (and holy, if applicable) energy until it is removed, after which it leaves a gaping, bleeding wound.
  • Sunder: Nymisha can strike with such force and ferocity that Raijodo can sunder lesser weapons and armor with its Mithril blade.
  • Bladesmith: Due to the special nature of her weapon, Nymisha is a dedicated and skilled smith by necessity; repairing and forging blades is a hobby and express skill of hers.
  • Strength Devotion: Nymisha's abilities extend beyond swordsmanship-- she is proficient in making strikes with her bare hands and feet as well, often even in conjunction with her sword strikes, trained in some martial arts under the Shadowstrikers. 

Inventory: 
  • Raijodo: a blessed and enchanted weapon whose legend begins with Nymisha, forged by her own hands, imbued with lightning (by her friend, Nomore Vestia), and, perhaps by accident (or by divine providence), a sentient soul that communicates with her telepathically, which grows in power and intelligence as they bond with each other.
  • Full Plate-mail Armor.
  • Her loyal and powerful steed and companion, Ren IV, named after her old friend Ren Li. This warhorse can speak with Nymisha telepathically, and commands a wise and responsive sentience uncannily intelligent for a horse.
  • An enchanted backpack with her smith's tools, a map of Faerun, waterskins, a hatchet, tinderbox, a phial of holy water, and a few bags of forest nuts for her and Ren IV to eat.
  • A heavy crossbow and a quiver of 40 bolts.
  • Her Shadowstriker's Badge as an amulet, which glows bright, doubling as a holy symbol of Lathander and Tyr: a sun superimposed on a shield with a jeweled sword behind it, casting rays from its pommel.

Anything else: 

***As a note, the Shadowstriker Class is an optional thing in Forgotten Realms, seeing as it was developed for the Greyhawk campaigns, and is adapted usually to fit to the pantheon parallels between the deities who bless this order: Tyr = Heironeous, and Lathander = Pelor.


 

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